
I don't ever see skipping +1.įreeze Field is Fire Immunity, will save you from lava, will save you from falling into acid, protects you from getting shocked in water.Ĭontact Damage protects you from dash attack from things like Frogs or angry blobs from fungal caverns, also it's melee damage so freeze charge homebringer bolt will instakill a lot of enemies. +1 synergizes with Saving Grace and IMO is obligatory. It's no longer necessary with infinite damage self-feeding-spells-to-power wand. Living on the Edge synergizes with double GC, if taken in a correct order used to be obligatory in 'the early days'. GC blocks normal HP+, heartache trick will work only with HM hearts, Matosade can't do anything there. I don't know where resistance cap is, but it is possible to take at least 150% resistance and extra 50% will heal you. Mage sets it to 0, you set to -25, then it becomes 25 and after that second curse adds 25 and you have 50 resistances. Next cycle: you have initial 25 resistance. Mage's curse expires and set resistance back to 0, your curse expires and sets resistance to 25. Mage sets 0 and memorize previous value 0. Let's say you had 0 resistance from projectiles. Vulnerable debuff expires and return your resistance back to initial value, weakening curse expires and adds you 25 resistances on top of that. Right before his Vulnerable debuff is expired you hit yourself with Weakening Curse (Boomerang spell + Piercing + Curse + Projectile, for example), which decreases your resistance further to -25. The Weakening Mage (Turvattomuusmestari) hits you with the projectile which sets all of your immunities to 0. Dangerous in early-mid game, possibly late game but you'd have to be unlucky. TLDR, self-damage wildly varies depending on wand build/damage buff stacks. All I can say is a friend saw it happen, which isn't exactly reliable to say😅 My theory is I somehow hit the center of a CoV and didn't hit the edge, so the ticking damage didn't cancel. I couldn't replicate my old run when it wiped ~2 mil health over 5 secs. Although still very quickly lethal, going to the edge of the circle re-heals/cancels the ticking damage (see stainless clip and watch the health bar as I go in/out of the circle) Damage is dealt precisely in the middle of the static projectile. Stainless Armour does not fix self-damage Weakening Exploit fixes self-damage and makes healing faster! Could easily kill an early-mid game run in a few frames With the vanilla 5 ghost cap and proccing only two damage buffs, this happens. Weird interaction, and a common one in travel wands. Although the damage changes based on the other projectile, it's the Circle itself that deals damage. CoV only deals self-damage when in a multicast with another damaging projectile, like a chainsaw for a travel wand. YMMV, paging u/FullParticular9 and u/brbrmensch


Edit with findings (external links are on ), some confusing news and some good.
